Battlefield 1 Guides: Weapons, Class Kits and Unlock Chains
2 guides for Battlefield 1. The statistics side of the game (what it records and what it leaves out) is on the Battlefield 1 statistics page.
A closed game, and what that changes
Battlefield 1 is the only title on this site that is finished. No further updates, no seasonal resets, no roster changes, and a player base that has settled into a stable set of servers. Everything written about it stays true, which is unusual enough to change how its two guides should be read: neither has an expiry date, and a guide from years ago is not automatically out of date the way it would be for a live-service title.
The weapons guide is the substantial one and it is organised by class rather than by a single ranking, because the classes answer different ranges and a weapon that is excellent for one is unusable for another. Range is what decides it in this game more than rate of fire or damage numbers, which is the opposite of the assumption most players arrive with.
The Broken Bottle guide documents a puzzle chain rather than a technique. It is included because the item is still asked about constantly and because most accounts of how it was obtained are wrong or incomplete, and a closed game is one where that kind of record can be settled rather than argued.
For figures, this title rewards score per minute over kill-death ratio more than any other here. Its scoring counts objective work, revives and squad play, so a medic who never tops the kill board can outscore the player who does, and the ribbon and class-rank systems record that separately. The statistics page covers which of those are still readable and which depend on servers that no longer report.
Because the game is closed, the useful gap in this library is different from the others: there is nothing here about a current meta, because there is no current meta to describe. What changes for this title now is which servers are populated and which report their data at all, and that is a question about the record rather than about play.
That also makes the guides unusually durable. A weapons argument organised by class and range does not expire when a class is rebalanced, because no class will be rebalanced, and the puzzle chain documented in the other guide is now a historical record rather than a live challenge.
Every Battlefield 1 guide
- PublisherElectronic Arts
- GenreLarge-scale shooter
- Ranked systemNone
- 01 The Best Weapons for Each Battlefield 1 Class Battlefield 1 weapons are class-locked and range-defined. What each class is for, and why score per minute is the figure that judges it. 23 July 2026
- 02 The Broken Bottle in Battlefield 1: What the Puzzle Chain Was The Broken Bottle sat behind a hidden community puzzle rather than a progression unlock. What kind of chain it is, and how to approach one. 14 July 2026
What Battlefield 1 records
Score per minute is the only figure that survives comparison here. A conquest player and an operations player accumulate score at completely different rates, and KD is close to meaningless on 64-player servers.
The headline figures for this title are score per minute, kd ratio, class ranks, vehicle kills, ribbons earned, and they come from eA account stats; the game is old enough that several third-party endpoints that once served it have shut down.
Battlefield 1 never had a competitive ladder. Progress is a numeric rank cap plus per-class, per-weapon and per-vehicle service stars, which is why no tier badge exists for it. Nothing resets; every figure on this game is a lifetime total.
The only finished game on the site, and the only one with no ladder to reset
Ten of the eleven titles covered here are live services with a season boundary that does something to a player's record — a re-seed, a decay, a compression toward the middle. Battlefield 1 has none, because it has no persistent ranked ladder at all: progress is a numeric rank cap plus per-class, per-weapon and per-vehicle service stars, and every figure is a lifetime total. Fall Guys is the only other title here without a ladder, and it differs in kind: its limited-time ranked events produce standings that are archived when the event closes, so something exists and then stops existing. Here nothing ever did.
Match scale is the other thing that separates it from everything else covered on this site. Sixty-four players per server puts a single death at a fraction of the weight it carries in a five-a-side title, and the scoring system pays for work that never appears in a kill column at all. Score per minute is the measure that survives that, and it is the only headline figure here whose usefulness comes from the game being large rather than small. Even then it is mode-sensitive, since a conquest match and an operations match pay out at different rates, which the statistics page covers.
The comparison that produces the most nonsense is a kill-death ratio from this game placed beside one from a five-a-side title. On a sixty-four-player server a death costs a respawn and a short walk; in Counter-Strike or Valorant it costs the round for the whole team. The same ratio therefore describes two unrelated levels of consequence, and a Battlefield 1 player with a ratio below one may be the most useful member of their squad. Score per minute is the figure to compare against, and only against another Battlefield 1 record.
Frequently asked questions
Which Battlefield 1 guide should be read first?
The weapons guide, which works through the classes in turn. The Broken Bottle guide answers one specific question and can wait until that question comes up.
Are these guides out of date?
No. The game receives no patches, no season boundaries and no roster changes, so nothing written about it decays. Among the eleven titles covered here that is unique to this one.
Why is there nothing about the current meta?
There is none to report. What moves for this title now is which servers still hold players and which still return data, and that belongs on the statistics page.
Why does the weapons guide argue about range?
Because each class answers a different distance, and a weapon suited to one is unusable at another. Damage and fire rate come second to that, which surprises most players arriving from a modern shooter.